My early Fallen Earth review

Last December I picked up (downloaded) a copy of Fallen Earth as I was on the lookout for a new MMORPG game to get into. Fallen Earth’s end world theme seemed to be a good choice for me as I like the “mad-max” time period. After a few days of playing I quit, thinking it was just another game and I ended up losing 28 days of game play. The quests seemed to be the same ole thing, go kill X Y Z, take supplies to this person, talk to that person, the usual questing. Then after getting bored yet again with WoW and EVE Online I decided to give it another try.
The first thing I did was went and read all the guides and information I could find about the game. I wanted to know exactly what I was getting into and I also wanted to find out in one month if this was going to be my next game for the next two years or so. After playing for four days straight I really really started to enjoy the game more and more. The more I played the more features I found and the more I liked it.
Character customization is truely unique and original. No single character will feel the same and the system appears to be setup do that there won’t be cookie cutter builds much like WoW’s character attribute system. I’ll try to explain this as best as I can however there is so much! In Fallen Earth you receive Action Points which you can put towards various Stats and Skills in your character.

There are Skills and Stats that you can put these points in. You put points in Stats to allow you to put more points into your skills. Lets say you max out your melee skill, you would need to add more points to Strength under Stats to get the ability to grow your melee skill even further. Certain attributes affect certain skills.

The questing system is more or less much like any other game that involves running quests for NPC entities. You receive money (called chips), equipment, Action Points and Experience from doing quests in Fallen Earth.
PVP & Endgame: Recently I was able to talk to some people that have been playing hardcore from release and they filled me in on endgame and PVP. Fallen Earth is a sandbox game meaning that you make your own content and play how you want to play. There is no “endgame” monsters or quests that you do in an instance style map. If you want to be rich, you become a gatherer or crafter. If you want to fight and kill other players, you go the PVP route. I am not high enough in the levels to know much about PVP so I will touch on that more at a later date.
Music: Typical game style music. Not MIDI sounding like EVE Online but not “fantasy wowes me” like WoW…it has its own style to it.
Graphics: The graphics in this game or pretty good for an MMORPG. As compared to WoW I would say they are much more detailed but as compared to a newer FPS such as Modern Warfare 2 they aren’t. The cool thing is that you can play the game from either FPS or Third-Person view.
Overall: As of right now I am giving this game a 7/10 just for that fact that it appears you have to be much higher level to have any sort of fun at PVP. This is typical in most games with the exception of EVE Online where even the newest playing can have an important role when ganged in PVP. An apprenticeship style system like Age of Conan would be cool.
Give me a shout ingame: pm Lokki or Ronnen
